![]() If you get good at it you dont even need a rendering. The rendering doesn't have to be that good, most of the work is done in photoshop. The masks I created also could easily be done with any rendering engine. The only thing I did in Max was the first rendering (second image down), which is an image that any rendering engine is capable of producing. I guess I'm not following you 95% of the image was done in photoshop. Ok you're right I used max, so to be fair lets call this tutorial "How to make a crappy Max model look decent as a night rendering." Use the masks that you created earlier to help you isolate these areas and paint in a more controlled manner. If you add to much use ‘X’ key to switch to black and you can remove what you just did in a non destructive way. Now using the color white use a soft brush to start painting ON THE LAYER MASK NOT ON THE LAYER IT’S SELF. On the “Lights” layer go to Layer > Add Layer Mask > Hide All Place the “Lights” Layer above the “Shadows” Layer. Use the adjustment curves to brighten this up so it’s really blown out bright white to the level that the artificial lights will be. Make another duplicate of your Original Rendering, call this layer “Lights”. Use the adjustment Curves to darken it down so that it’s as dark as you would like for the areas that receive no artificial light. Make a duplicate of your Original Rendering, call this layer “Shadows”. Place your Original Rendering in the Layers. In Photoshop place the masks in your channels palate. To create the glass mask I make a duplicate model using only black and white surfaces and no lights, to make the cardinal masks I place a spot light with parallel rays and no shadows pointed perpendicular to the building from each direction the surfaces which get light will be white, the surfaces which don’t will be black. In this case I rendered out a mask for the glass, one for the surfaces that face each cardinal direction (N, S, W, E), one for the undersides of balconies and ceilings, a hidden line to help define the edges and allow you to select individual surfaces with the wand tool, and an ambient occlusion which I then inverted to simulate light glowing from the inside out. You don't NEED to render any masks, but they help. Render out any “masks” that might be useful for isolating areas you know you will want to work on. Slight bit of direction from a primary light source (moon). Render out normal sort of generic lighting solution. This is a cheesy image so I apologize, but it's the only night shot I have that I hand painted.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |